Crew Members

Crew members are the people who you will be leading in the great attempt to extract resources and colonize uncharted sectors of space. Currently, there are 26 crew member who will have their own unique trait pools and skill gains in order to create individuality. The excess amount of crew members is purely for diversity and aesthetic purposes.

Crew Selection
Starting a new game will prompt you to select your crew from a pool of 7 members. You can choose up to 3 crew members to lead in your greatest mission yet.

Crew Recruitment
For every Quota completed, you are given the opportunity to receive Development Parcel or Recruit a new hire. Selecting Recruit will give you the option to select a new member in a pool of 2 or sometimes 3 characters. In other instances, if your overall Reputation is high enough, HQ will send you message regarding a new hire wishing to join your crew.

Skills
Each member of your crew will utilize at least 1 of the following skills in order to be of use within the colony. Every job around the colony corresponds with one of the 11 skills, allowing your crew to level up their skills. Traits may also correspond with a particular skill and modify it that way. An individual skill maxes out to level 15.

The following skills are:

Mining- A member's digging efficacy.

Crafting- A member's building efficacy.

Medicine- A member's medical efficacy.

Operation- A member's operation efficacy.

Combat- A member's offensive efficacy.

Research- A member's ability to advance the colony.

Cooking- A member's cooking efficacy.

Farming- A member's ability to maintain crops.

Athletics- A member's overall movement speed.

Domestication- A member's ability to domesticate wild fauna.

Organization- A member's ability to clean, sort, and organize.

Traits
Crew members are unique and individual, being able to spawn with a combination of traits. There are 2 groups of traits: Positive and Negative traits, and of those groups are 2 kinds of traits: skill traits and generic traits. Skill traits influence a member's skill level, while generic traits influence the qualities of life. Certain traits may disallow members to preform certain skills, and further disallow members from gaining certain Perks.

Positive Skill Traits

 * Energetic
 * Curious
 * Handy
 * Green Thumb
 * Wrangler
 * Medic
 * Technician
 * Chef
 * Tidy
 * Miner
 * Brave

Positive Generic Traits

 * Lucky
 * Cultured
 * Focused
 * Strong
 * Small Stomach
 * Indifferent Eater
 * Fast Learner
 * Early Bird
 * Night Owl
 * Carefree
 * Outgoing
 * Resilient
 * Slow Metabolism
 * Beefy
 * Conditioned

Negative Skill Traits

 * Sluggish
 * Imprudent
 * Impractical
 * City Slicker
 * Queasy
 * Back Burner
 * Pretty Hands
 * Cowardly
 * Messy

Negative Generic Traits

 * Fragile
 * Heavy Breather
 * Fast Metabolism
 * Sickly
 * Weak
 * Glutton
 * Picky Eater
 * Slow Learner
 * Worry Wort
 * Small Bladder
 * Sleepless
 * Allergic
 * Sleep Talker
 * Uncultured
 * Distracted

Crew Member Aspects and Needs
Crew member aspects are stats that cannot be changed unless the member in question has a generic trait. Each character has their own respective aspects that give them their own individuality, however, this portion will only go over the ranges.

Established Crew Members
Each crew member is unique in their own individual way. Coming with their own backgrounds, stories, and goals as members of the UTTA.


 * 1) J
 * 2) Susan
 * 3) Sid
 * 4) Luna
 * 5) Solita
 * 6) Rudy
 * 7) Harry
 * 8) Ryo
 * 9) Lee
 * 10) Claude
 * 11) Vincent
 * 12) Coco
 * 13) Raul
 * 14) Isabel
 * 15) Asi
 * 16) Kamilla
 * 17) Otis
 * 18) Sylas
 * 19) Foster
 * 20) Nasir
 * 21) Summer
 * 22) Natalia
 * 23) Atlas
 * 24) Heaven
 * 25) Viola
 * 26) Mya

Trivia

 * Upon starting a new game, only J, Susan, Sid, Luna, Rudy, Solita, Ryo, Lee, Kamilla, and Harry appear for selection as the starting crew.